Fallen World

On Dragons, Women, and Other Dangers

Fire blasted from Kraxnanymos’ maw and the heroes were engaged in mortal combat. As they fought the fierce beast, their thoughts turned to the many adventures they had undertaken under Mount Peril that brought them here. As Primrose the minotaur found himself suddenly fighting for his life inside the dragon’s fiery mouth, they recalled the treacherous cave in which trapped them in the cave, their becoming trapped in ancient spider webs, and almost falling to their doom over terrible chasms.

Their path through the caverns had them dealing with puzzled ant men, fending off the madness of the Temple of Lolth, and finding their way around the flaming corpse of a fire giant which stood between them and the dragon they were now fighting valiantly against.

Fire and spells ricocheted around the chamber but when the smoke and steam cleared, Kraxnanymos had fallen and the prince was soon rescued and then the story ended.

The heroes suddenly found themselves looking as they normally did in the smokey world between worlds where Mr. Springfield had taken them before they fell off the path. The white raven who caused their fall transformed into the Lady de Winter and she told them many things, some too terrible to countenance but in the end, Caelon agreed to switch his pact of allegiance from his father to her and in return, she answered their questions and transported them to where the wanted to go: the base of the Bright Ones.

Which is how the heroes foundthemselves on a forested hill top outside a lonely inn.

Three Months Ago

Three months ago, the Heroes were back in Peton when a young member of the Sons of the Dragon came barrelling into town and went straight to Father Drey with alarming news. The priest of Pelor asked the Heroes in and told them the dire news. A young Son named Gavin had been stationed in a small inland village of Civelek for the last two weeks to keep an eye out for raiders and cultists. The previous day, a young girl died and Gavin was accused of commiting murder and was going to be “strung up.” Not wasting a moment, the Heroes set off to find out the truth.

Passing a covered wagon whose rider pointed them in the right direction, they soon came to the village. Setting up camp, they opted to approach on foot an not make a great display of their arms. It was dusk and the village was empty save for lights on the hillside. As the Heroes approached, they saw a mighty tree and a figure dangling from it. They arrived just in time to see a bear of a man pronouncing judgement. Hadrian set his staff alight to grab their attention and Akradar proved mighty fierce. The executioner, seeing the distraction, steeled himself and kicked the stool upon which stood the poor lad the Heroes had come to potentially exonerate. Caelon, nimbly running towards him, used his magics to transpose his location with Gavin’s and he wound up in the noose but through a remarkable display of acrobatics and forward momentum, he managed to swing the rope up and wrap his ankles around the branch. Gavin was teleported back to safety, hurt but alive.

The heroes then undertook unravelling the mystery of this small town. It seemed a young woman had been murdered and this young dragon had been the last one seen with her and the swift, brutal judgment of the community had fallen on his neck. The heroes set about proving his innocence with Hadrian chasing down the covered wagon they had passed which turned out to be the village priest who had followed the dictates of the Ocean and thrown the girl into the wet arms of their god. Hadrian followed suit and recovered the body before interrogating her corpse through his alarmingly arcane means. Back in town, the others began trying to piece together what was going on.

In the process, they discovered an old hedge mage who had been secretly teaching the young woman how to harness her inner magical skills. It seemed she was being secretly harrassed by some menacing foe whom the heroes discovered to be agents of the Bright Ones. Their investigations led them to the horrible truth that the young woman’s own brother, little Cagdas had been the murderer, egged on by some invisible friend of his whom he only called “Charlie.” The true killer found and the young dragon saved, the heroes left the sad town behind and carried on with their efforts to keep Glasdrigal from slipping into madness.

Down Down

Having made their way to the Consortium, the Heroes met up with Flavio Marcocchio, the director and he listened to their request to venture down the shaft. Hesitant at first and cagey with the details, he hemmed and hawed and many of the heroes began to grow suspicious of him. Finally he laid out what he wanted. The mine had been plagued with gnolls and Marcocchio told the heroes that if they wanted access to the further recesses of the caves below, they would have to clear out the gnolls first and help recover stolen mithryl. Still uncomfortable with the arrangement but seeing no other choice, the heroes agreed.

Given healing potions and a scrappy guide named Preeti Torul, they descended the elevator down into the depths, still uneasy with their agreement with the Consortium. When they arrived at the right level, they met Kalev Hunt who was in charge of security and told them that the gnolls had been skirmishing with the Consortium for some time but that there had been fewer attacks recently but that they were still a threat. The heroes learned of one particularly nasty gnoll who dressed himself in bones and seemed to be followed by wicked looking hyenas.

Traveling past the stockade and into the scratched out caves the gnolls had made, they came to an area past giant holes in the earth and were set upon by the gnolls who were defending a little scrabbled together bulwark. Archers and slavering fighters launched their attack followed by a hulking brute and this strange, cackling bone-clad leader who shouted, “Treachery!” when combat began. After a brutal fight where monstrous undead hyenas were raised from the very earth and Caelon fell to their deprivations, the heroes managed to conquer the beasts and made ready to see just what more lurked in the dark.

At Their Own Peril

The Heroes, having sworn to help King Rydiger find his missing son and having been introduced to Primrose, split up to explore the castle and find out what information they can. Adar and Hadrian decide to see what secrets Mabruk the Magnificent held in his tower. Finding it magically locked they burned through the door’s defenses with their own arcane might and trudged their way up the dark, sinister stairs. Meanwhile, Melwyn asked Primrose about the prince and what might have occurred. Primrose was somewhat cagey with the strange little man but eventually divulged the prince’s obsession with his Uncle who, along with a group of knights, sallied forth from Castle Perilous to see what secrets were held under Mount Peril and were never seen again.

Akra Darr went off to the library and poured over the maps of the land, trying to find the path that led them here but to no avail. What she did discover was the layout of the kingdom and of the whole discovered world which only reinforced the strange, stylized quality of this land. One thing that drew her attention was the political curiousity that was the Consortium. Her further research showed to her how they had maintained neutrality with the denizens of Castle Perilous since they were both founded centuries ago but how they came to prominence relatively recently with the discovery of Mithryl which they mined to great success.

Caelon had been traipsing through the forest, communing with the oddly comforting surroundings when the white raven flew towards him. While it stayed silent, it responded to Caelon’s questions with seeming knowledge and certainty and seemed to be directing his attention towards the volcano.

Meanwhile, in Mabruk the Magnificent’s tower, Hadrian and Adar had discovered the cold dark lab where the thing must have worked. The remnants of evil looking experiments were left behind, the sole living occupant a giant black spider which Hadrian took immediate fright of. They came across Mabruk the Magnificent’s notes and after casting a spell to decipher them, discovered the history of Mizzlegraxt. It seemed to be an ancient dark elven city which, at its inception, made a diabolical pact with the mysterious Kraxnanymos before flourishing over the many centuries into a dark and twisted metropolis. It had two colonies, Svaldatak and Wexl which were based around the mining of precious metals and minerals and the increased wealth only made them more powerful and decadent. All this ended when they finally broke through the surface to the sunlit lands and fell to civil war and strife, ending when Mount Peril erupted. Mabruk the Magnificent spoke of how they would return and how it was somehow tied to this entity Kraxnanymos. He also spoke of the strange religion of his people, devoted as they were to a terrible pale, arachnid goddess known as Lloth. The writings descended into madness and aside from one cryptic remark about the prince “looking for his own doom” there was no light shed on his disappearance. Hadrian even cast a spell of seeing to discern hidden doors or portals but to no avail and, grabbing the caged spider, they sought out their comrades in the library.

Everyone had come together to the library to pool what they had found but as soon as Hadrian stepped in, his eyes which were still under their ensorcellment detected a hidden door in this very room. As they went to examine it, the door swung open and he and Primrose went in to see where it led while Adar and Akra Darr noticed the librarian acting very suspiciously. They questioned her as the others came to the end of the tunnel and all discovered that it led to the prince’s chambers and that she had known about it. The prince had some interest in the library and on discovering this passage existence, had used it for secret research. The tunnel also led to an exit outside the castle walls. The heroes realized it would easily have allowed the prince to slip out undetected or to possibly allow someone in.

Armed with knowledge of this strange land and determined to solve the mystery, Primrose revealed that the Uncle and his men had secured passage below with the aid of the Consortium and with a sense of trepidation, the heroes decided they must do likewise.

Straying From the Path

Mister Springfield explained to The Heroesabout the arrival of the Mother to Glasdrigal and offered them direct transportation there via a door between the ruins of Lilly’s Town and his home on The Other Side of the Hill. They debated what would be the wisest course of action but decided in the end to take Mister Springfield’s offer and let their comrades back on the submersible take the long way home, hoping they might arrive when the time is right. Mister Springfield warned them to stay in a straight line and to just follow the person in front of them without straying the path. With that, he opened the door and took them into a mist-shrouded world.

Despite the fog that surrounded them and their limited visibility, the heroes managed to stay on the path and made their way forwards. Time and distance seemed to blur together and they weren’t sure how much time had passed when [[Melwyn] heard a strange flapping noise and then saw a flash of white feathers before his face, making him lose his footing and fall into the mists with a squeak. Akra Darr reached out to grab him by the hair but only managed to be pulled off the path herself. Adar‘s eidolon fell likewise and through their reciprocal nature, Adar found himself falling. Caelon and Hadrian heard and saw something of their comrade’s distress but tried to keep up with Mister Springfield, hoping to somehow convince him to stop and help them find their friends. Mister Springfield pronounced them lost and just moved ever onwards. Hadrian willfully made his way into the mists while Caelon fretted over what to do, shouting at his father to help them. As he made his way forwards, he too caught a glimpse of white and soon he fell away.

When the mists parted they all found themselves in a strange land where colours were more vibrant everything seemed to have a stylized, intensified look to it. They spotted a white raven which quickly perched on Melwyn’s shoulder and after questioning it in various languages, it looked down the road to the sounds of approaching horses. The heroes decided to stand firm and meet these riders head on and so met Captain Salam of the royal guard of the Castle Perilous ruled by King Rydiger. He escorted them towards the palace which sat at the base of Mount Peril, a quiet volcano all the while explaining the local politics and economy. When asked about a local mining concern called the Consortium, he grew quieter and directed the conversation elsewhere. It became very apparent that wherever the heroes were, they were nowhere near home.

Soon they arrived at the throne room of King Rydiger who seemed a dour and sullen man though he was interested in the strangers and where they came from. He summoned his court magician and adviser Mabruk the Magnificent who immediately began to cast suspicions on the heroes, accusing them of arriving right when the king’s son went missing even going so far as to lie about seeing them when the son disappeared. The heroes and Mabruk the Magnificent bandied words, each trying to persuade the king to their cause when Melwyn stepped forward and gave an impassioned plea, aided by his comrades. The king was moved and denounced Mabruk the Magnificent, saying he preferred the hope offered by the heroes than the perpetual gloom whispered by his sage. Mabruk the Magnificent then altered his appearance, going from a wizened old man to a tall, elegant dark elf who declared himself to be in the service of Mizzlegraxt and then brought out his dark elf henchmen and the fight was on.

As the fight progressed, it became clear that these were no ordinary dark elves. Whenever the heroes struck them, their colour faded and their weapons passed through them, revealing them to be ghosts. After much combat, Caelon cast the final spell which weakened Mabruk the Magnificent who as he began to die a final death warned them that Kraxnanymos would rise and when it did, Mizzlegraxt would be reborn and all would suffer. He then turned to chalk and disintegrated. King Rydiger looked on with an ashen face as the heroes tried to figure just what these things were before he finally said that he had heard legends of the ancient dark elven city of Mizzlegraxt and now realized it must be under the very feet of the Castle Perilous. With a pleading look to the heroes he simply said, “Help.”

Weaving a Tale

Lilly’s Town was a mess of destruction that seemed months old. Once the Heroes docked and entered the city, they saw a host of figures in robes of the Swarm battling against horrible creatures found only in nightmares. Before the heroes could rush in, several of these horrors materialized out of the thin air and the battle was on. The heroes rushed to dispatch these creatures of teeth and malice before they could kill all of the Swarm acolytes and indeed, they managed to rescue two of them. Once the battle was over, they noticed peculiar things. The bodies of the fallen acolytes showed no blood and the two survivors ignored the heroes and began walking silently towards the centre of the city. Adar noticed a fine thread pulling these two along and when they examined one of the fallen, they saw that it was a skeleton. Sure enough, the two ambulatory figures were likewise skeletal and unresponsive to any of Hadrian’s questions. The heroes followed the thread.

As they walked through, they saw a scene of peculiar destruction. A gaping hole was made in the town, large and circular like a footprint. Everything in this circle was crushed completely flat. It became apparent that this was where the Temple of the Mother landed. They soon came to the city’s main temple and found it a dilapidated structure. Walking through its dark tunnels, they found even more skeletons and even more strands all working their way into the centre. At the centre, they found what looked like a trash heap until it moved. From this heap, they saw the withered remains of the Orb Weaver. In a tired and strained voice, he told them of what befell Lilly’s Town.

The Mother’s Temple arrived out of the morning mist and then slowly lowered itself on the Eastern Quarter of the city, crushing all beneath. Shortly thereafter, monstrous creatures burst forth and attacked the town and the Temple took off into the sky. The Swarm fought back and began to make headway until the ancient undead enemies of the Swarm took the opportunity while their guard was down to attack. The Swarm fell and the Orb Weaver was twisted into an undead minion. The undead, led by a mad ghast were not prepared for the spawn of the Mother and soon they, too began to fall. Once the ghast died, his control over the Orb Weaver collapsed and, with free will, he took over the remaining undead and organized resistance to the spawn. Once the city was somewhat secure, he sent undead agents into the rest of the mainland to find allies but wherever they went, the Mother and her envoy had been and had made converts or destroyed all in her path. As tales of her coming grew, fewer and fewer folks resisted until the capital city of the Karak Empire bowed to her without bloodshed.

The heroes listened to this tale with a mixture of shock and disbelief. Needing to corroborate, they used rituals both to see with their own eyes and to hear from the mouths of the dead, both of which showed the Orb Weaver to be telling the truth. In their hunt for materials for their rituals, they came across great treasures now lying unregarded in the old reliquary of the Swarm. This moment of celebration was soon cut short by the sounds of crunching coming from the corridors. With weapons drawn, they crept towards the noise and rounded the corner only to find Mister Springfield enjoying an apple. He informed them that the Mother had returned to Glasdrigal.

Meeting Steve and Coming Home

The Heroes, heady with victory over the squid flashed back to a week earlier when they were brought the sad and pathetic figure of the Grellk. He told them of how he was rejected by the Mother and her new consort before being flung out of the flying temple and into the ocean where he was tempted by The Angel of the Ocean into betraying his erstwhile god. Refusing, he made his way to Peton and found our heroes who wisely mistrusted this pale creature. From his speech, they learned of two things. One: the temple and its inhabitants were making their way to the mainland to do all sorts of mischief, they had no doubt. Second, they learned of the Aboleths who dwelt deep in the waters and who had contact with the Mother. Adar remembered the Aboleths from a great crusade on which his god sent him and his angels to save the world from their insidious and terribly cruelties. Banished to the waters they remained, biding their time. As they were about to leave, strange magicians and wizards appeared, seeking Valos’ promised magical kingdom.

Back on their submersible, the heroes went down and down into the watery depths into the hole left by the Mother’s temple’s ascent, their kraken-damaged vessel the worse for wear. Despite the waxing gloom and groans of the ship, they descended further and further into almost pitch darkness. At the point when they could go no further a flash of white brilliance blinded them and they found themselves on a featureless white plane populated by only by themselves and an approaching stranger. He wore strange yet formal dress and called himself Steve and suggested that maybe they were lost. Before he could do anything else, he recognized Adar and with a shouted prayer from Akra Darr the pure white world began to shudder and bruise. Steve and Adar traded harsh words of old compacts and promises kept and broken. It soon became apparent that Steve was unaware of the passing of Adar’s god and Adar and the party decided not to correct him. He spoke of the water as their domain and of his interactions with the Mother. Before they were sent away, Steve turned to Hadrian and told him, “I’ll give you this for free: the Ocean is not the Servant but the Servant is the Son.” With that enigma, they found themselves back to reality and on their way to the mainland. To Lilly’s Town.

Melwyn described with great pride and wonder the glories of his town for those who had not been there. The spires, the streets, the people. As they came into dock they saw those same spires as he described them. Between those spires, they saw only destruction and fire and despair.

We Return in Medias Squid!

After six months of shoring up Peton, our heroes took to the seas only to find themselves beset by the terrible Kraken. During their long and arduous battle defending the submersible, they each thought back to how they had occupied their time since rescuing Caelon‘s mother from the insidious clutches of the Church of the Mother. Caelon had been catching up with his estranged mother who still would say little of his father. Hadrian had been doing more research into the island’s history trying to find some way of ending the conflict between The Ocean‘s and the Mother’s followers. Adar sat in quiet contemplation, meditating on the distant past and searching for glimmers of reflections of his dead god. Melwyn had no difficulty spreading the word of The Swarm to the refugees pouring int Peton and the mysterious sorcerer found himself tormented by visions.

All these insights and adventurers aided the heroes and eventually led them to triumph over the mighty Kraken thus freeing them to pursue their quests.

The Story So Far

Episode 1: Lilly’s Town – Caelon the lost half-breed and Gorda the avenging dwarf are hunting for a father and a murderer respectively when the track leads them to the mysterious Lilly’s Town where they bargain for answers with the death cult known as The Swarm. Defeating a marauding ghoul with the aid of Melwyn the diminutive priest, the Swarm’s High priest, known enigmatically as The Orb Weaver tells them that their prey lies on the isIand of Glasdrigal, Caelon old’s home. Melwyn is sent out to spread the message of the Swarm and to assist these two in their hunt.

Episode 2: Shipwreck – On a ship to Glasdrigal, a great squid attacks, causing Caelon, a wandering mage named Hadrian and a draconic war priest of Bahamut calling herself Akra Darr to go overboard before they wash up on a forlorn jungle island. They are set upon by primordial reptiles, find a trapped monster and discover a hidden Goblin base. While investigating the subterranean dock, a strange underwater vessel surfaces and they are attacked by goblins in strange attire with weapons never seen before. Defeating them, they seize the submersible and the remaining crew consisting of Lieutenant Gorbok and Sublieutenant Britzhev and make their way back to their damaged vessel.

Episode 3: Castle Black – The ship is too damaged to make it to Glasdrigal but the captain believes it can just about limp into port at forbidding island called Blackhaven. There, the heroes meet a friendly if reserved people who speak constantly of The Master at Castle Black. Soon they discover that there is something sinister about this Master and they set off to investigate. They meet with his servant Liam who sets upon them with undead minions whom they defeat before going up against the Master himself. Before doing so, they free a tragic figure trapped in a mirror called Adar who claims to be the last angel of a dead god.

Episode 4: The Master – The heroes stalk up to the battlements to find that the Master is in fact a dark dragon with whom they battle fiercely. Defeating it, they return to the town only to find the inhabitants less than grateful. Lost and rudderless, they seek to make the heroes the new Masters but the heroes decline, settling on trying to prop up the old priest, Father Fel while Adar leaves a fragment of his essence to guide them. As their patched ship sails away, they see the smiling figure of Liam nod to them.

Episode 5: The Invisible Tower – Arriving on Glasdrigal, Hadrian is contacted by an arcane message, beckoning him to a hilltop outside of the town of Meshev. The heroes make their way to the hill but find it weatherworn and empty until they reach the crest when suddenly a tall tower looms over them, seemingly from nowhere. Meeting with Valos, the master of the tower and an old, ambitious student friend of Hadrian, the heroes are offered the chance to join in Valos’ vision of a powerful magocracy which will rule Glasdrigal, an island suspicious of magic users and therefor undefended against such arts. Hadrian defers joining Valos but agrees to assist him in recovering a powerful artifact from the old Pirate Wars when The Karak Empire on the mainland struck at Glasdrigal to cease its history of piracy. The heroes leave, suspicious of Valos’ intentions but curious as to what this artifact could be. As they approach the caverns that hold it, they are ambushed by a madman. The man dies swearing his devotion to The Bright Ones. On his skin is a mark that Hadrian recognizes from the ruins of his master’s murder.

Episode 6: The Book – The caverns are deep and treacherous and hold powerful insectoid beasts. The heroes dispatch them and unearth the treasure Valos sought: an ancient book. The tome proves to be the property of an ancient warmage named Dinaar who met his death in these caves. Hadrian’s study of the book uncovers dire warnings and powerful unknown magics but also reveals a reference to the Rock of the Mantas, which Caelon recognizes as a treacherous area to the south of Glasdrigal where wise sailors keep away. The heroes decide to keep such knowledge from Valos until they know more about the book and its contents.

Episode 7: Peton – When the heroes emerge from the caverns, they are met by a terrible storm and they find themselves lost in the woods until they come to an abandoned farmstead. There are signs of violence but the heroes decide to rest the night. The next day, they venture down the road and find themselves in a seemingly desolate town called Peton. They are challenged by a man claiming to be the sheriff but who turns out to be a bandit who, along with his men, have taken hold of the town. The heroes dispatch them with the aid of a large hairy man-beast from the woods who calls himself Chewbac. Having freed the town, they are met with great celebration by the townsfolk, especially the town’s priest, Father Drey, a devotee to Pelor the sun god, an anomaly on an island that reveres the Ocean as the one true god. They question him about the Bright Ones and he tells them that there have been odd cultists spoken of in rumour throughout the island. Banqueted and provisioned, the heroes decide to turn their attention towards the Manta Rock.

Episode 8: The Manta Rock – The heroes bargain with the goblins for use of their submersible, agreeing to ransom the goblins back to their government which lies to the south. In the meantime, they travel towards the volcanic island of Khir from which they set out to find the Rock of the Mantas. They find it easily enough but it is just a spire of a rock, jutting from the ocean. On the spire, they find the pallid creature Grellk who claims to be the last high priest of the Mother who sleeps below the waves. The heroes take the submersible below, using Adar’s heavenly spear to light the way and discover and ancient sunken city with a mighty temple whose steeple makes up the spire above. They descend further and further into the deep until they enter a massive door into the temple and begin to ascend once inside, mesmerized by the grisly carvings of ancient war and subjugation. Towards the top of this foyer, they see a surface and discover a pocket of air. The heroes step out of the vessel onto a dais above which stands a massive statue of a featureless fecund female. Also on the dais is a talking draconic skull called Araspaketh who they only have enough time to meet before undead sailors from the watery depths shamble onto the dais and attack. They are killed and the heroes take up the skull of Araspaketh as he guides them into the temple.

Episode 9: The Mother – Guided by Araspaketh, the heroes make their way through the sunken temple, learning of the history of the Mother and of her ancient empire and of how she birthed the Oceans who betrayed her with war before lulling her to sleep and guarding her with the serpent Ik Trassel. Araspaketh tells them of how Ik Trassel is the true deceiver and a beast who has tainted this temple with its evil. They return the skull to its lair where it reconstitutes into a more upright if still skeletal form. He explains to Hadrian that the wizard Dinaar had studied of his magics and learned of how to summon beings into the world using the power of the Mother before betraying Araspaketh. The heroes have been bombarded with the constant vibrations that hit the temple and learn it is the beating of the Ocean’s heart, keeping the Mother asleep. After drinking and bathing in the pure waters of the temple, they decide to help Araspaketh free to Mother from the grasp of the serpent Ik Trassel. They find it in the centre of the temple and dispatch him in mighty combat. As his coils melt away from the throne of the Mother, they each see their heart’s desire thanking them and beckoning them to wake her with a kiss. Araspaketh runs to the throne and does so, which causes the Mother to appear much like the fecund and bloated statue at the centre of her foyer. She declares Araspaketh to be her consort and laughs powerfully. The heroes flee the throne room as it shakes and rumbles and what sounds like a siege is heard from outside. Making it to the submersible as the water’s begin to lower, they just make it out of the entrance to find themselves in the air just above the surface of the ocean. Around them are whales and great beasts of the sea and above them is the once sunken temple of the Mother now rising into the sky.

Episode 10: The Ocean – The submersible makes it back to the volcanic island of Khir where the heroes see a crowd, staring in awe at the rising temple. Suddenly a fiery priest named Gratle Singe bursts forth, surrounded in green flames and accuses the heroes of having woken a great and terrible evil and demanding that they be judged by the cold waters of the Ocean. The heroes refuse and combat commences until Hadrian, using the power of the book, summons forth a terrifying beast which quells the crowd and draws disappointment from Adar. Caelon, Hadrian, Adar, and Gorda acquiesce to the charges of the priest and they accompany them to the top of a cliff. Hadrian and Caelon take the plunge into the waters below but Gorda, filled with rage, strikes off the head of Gratle Singe, prompting a riot of the villagers. After her axe has dispatched several of them along with Adar’s reluctant flame, the remaining villagers flee the cliff. Adar sets about trying to heal the ones he could while Gorda sits in horror at what she has wrought. Meanwhile, beneath the waves, Hadrian and Caelon find themselves transported deep down into the darkest parts of the ocean until they are brought to a place lit by green luminescence. They discover themselves in a massive clamshell in the even more massive hand of a giant entity with a squidlike head and a towering body. It calls itself a messenger, an angel of the Ocean and charges the two with having freed a monstrosity. They try to explain themselves but the messenger demands their loyalty and a pledge to stop the monstrosity. This they give and as a sign, they eat of its food, promise to slay Araspaketh, and find themselves being sent back to the surface. Their time below had changed them, allowing them to breathe in the Ocean’s depths without fear of drowning though to their companions they have a strange, moist quality about them. Reunited, the heroes decide to return to Glasdrigal.

Episode 11: The Shattered Tower – Once back on Glasdrigal, the heroes find Peton a changed place. The youths who had been trained in the martial ways by Akra Darr have taken to calling themselves the Children of the Dragon and have organized a militia to defend the town from an island that has seemingly gone mad. The heroes confer with Father Drey and reach the conclusion that they should confront Valos with all they have found and discover if his intentions are honourable or, as they appear, not. Caelon, Hadrian, Gorda, and Adar make their way to the Tower while the others stay behind in Peton to shore up its defenses. When the four make it to the hill, they find nothing but the shattered remains of the tower populated with corpses.

Episode 12: The Music Box – Inside the tower, the heroes find only more wreckage and carnage. They also find a music box sitting in the middle of the chaos. They approacheit and it springs to life, playing a haunting tune before it transforms before their eyes into a spiderlike entity and attacks them. Fireflies, which had been lilting about the wreckage also join in the fray, burning the heroes and singing along with the music. The heroes fight valiantly but then from the rafters come even more winged creatures that seem fixated on the heroes’ teeth. All throughout the fight, they tell the heroes to make a wish and it will all go away. Caelon is the first to fall, then Gorda, then Hadrian. Adar fights alone to his last ounce of strength before wishing that they would all just go away. Darkness falls and they awake some time later in a strange bed in a strange manor. Caelon, Hadrian and Adar are present but they can not find Gorda. They search through the house and find instead its owner, a Mister Springfield. Springfield is a dapper man dressed in green with copper hair, a friendly disposition and very pointed ears. He states that he had found the heroes unconscious on a hilltop and brought them back to his house on the other side of the hill so they could rest and heal. He offers them food but they decline, wanting to find their dwarf. He sends with them a servant and they make their way back to the tower. There they find their dwarf and her goat but also they find a journal and Valos’ book of spells. The journal shows that Valos had been hunting down the same beings who had slain Hadrian’s master, entities he called The Bright Ones. His malevolent posturing was shown to simply be his way of drawing arcane masters to the island to help defend the world from the machinations of these beings. The journal also show that he knew Gorda’s murdered husband and that indeed, they were both working to discover the true nature of these Bright Ones, who seem to be an ancient and malevolent force toying with the world for millenia. The heroes take their dwarf back to Mister Springfield’s only to discover a dinner party is taking place.

Episode 13: The Ocean’s Fury – Back in Peton, Akra Darr, Melwyn, and Chewbac are summoned by one of the young warriors to come quickly for interlopers are spotted. They come and find a group of men led by a priest of the Ocean with the same green fire about him. The priest announces himself as Father Dragos and says that he has come to bring purity back to Peton by taking away Father Drey and by leaving an orthodox priest, Father Windemere to guide the people. In his retinue is a mysterious man covered in tattoos with a feral look to his face but deep cunning in his eyes. The heroes refuse and Dragos has his men attack. The heroes battle them back but in the melee, Dragos and Windemere slip away so that when the minions have been defeated the heroes are shocked to learn that Father Drey has been kidnapped from his own home. The mysterious man, a sorcerer they discover, thanks them for the rescue and offers his services which the heroes accept. There is a sign of a monstrous intrusion and the heroes cautiously make their way after them into the deep woods. They find themselves eventually on the doorstep of an ancient temple to the Ocean, near a cliff that juts out over the sea. They make their way inside but find that a treacherous sheet of ice has been laid down for them. As the heroes struggle to maintain their footing, Father Windemere and a giant serpent attack them. After a difficult fight, they make it to a terrace where Father Dragos is about to sacrifice Father Drey. Akra Darr lunges for Drey while Chewbac calls upon the earth to bring forth vines that wrap around the two priests while Melwyn fires a bolt of cobwebs at Dragos, knocking him into the waiting arms of his god.

Episode 14: The Dinner Party – On the other side of the hill, Hadrian, Adar and Caelon are introduced by Mister Springfield to a Dr. Sommers, a Lady de Winter and a Charles Autumn, all dear and old friends of Mister Springfield’s. They all dine on excellent foods and wines while discussing their adventures. The heroes are somewhat cagey but as their dwarven ally is healing in the hospitality of the house, they remain polite. The dinner flits from one subject to another until Lady de Winter lets it slip that Mister Springfield is, in fact, Caelon’s father. Springfield confirms this and also relates how the four of them here are the last of their race that has been in an endless war with the Goblini Empire in the south. He speaks of a crown, stolen by the Goblini and of how he and his kind wish to regain it but have failed to do so. The heroes thank their hosts for their hospitality and leave with considerably more questions than answers. To gain answers, they stop by the shattered tower and call upon the spirit of one of the corpses to reveal how they were killed. The spirit speaks of the Bright Ones coming in the guise of old friends and bringing with them fire and smiles.

Episode 15: The Reunion – The heroes are reunited after much time away in the town of Peton which has become a gathering point for refugees from the chaos of the island of Glasdrigal. The church of the Ocean and the followers of the Mother have been fighting all over. The heroes decide that the next course of action is to see what they can of what’s happening on the island and decide to start with Caelon’s own home of Kevis. Making their way on horse, they find an abandoned wayfarer’s inn, more proof of the strife that has hit these lands. As they approach Kevis, they come to a crossroads and Hadrian hears the sound of a whip’s lash ahead. The heroes know not what to expect and hide in a copse of trees just off the road. Soon, they see a line of men and women, tied together in single file being lead by fierce looking men, including one of religious bearing. Hadrian confronts them and they respond with violence. During the fight, it is seen that they are devotees of the Mother. The battle is long and hard but Hadrian once again summons forth a terrible beast using the magic of Dinaar’s book and the devotees are taken aback. They continue to struggle but once one has been terribly devoured by the summoned beast, the battle is all but over. As the priest in charge surrenders, Caelon is horrified to recognize Father Keelam, his old teacher and priest from his childhood. In further horror he recognizes another assailant as a childhood friend Relar. If that weren’t enough, from the line of slaves a woman’s voice cries out, “Caelon? Son?”

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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